12/15/2023 0 Comments Autotrash factorio![]() Currently i think all i would use Autotrash for is to dump all wood and keep a few hundred belts in my inventory, but that could also be done in vanilla That being said, i will probably have a release up sometime during the weekend that is mostly unchanged.įeel free to post any suggestions for new features, or simply feedback about what is good and bad (besides the UI, i know that ). ![]() Got it to load, changed the UI a bit and started to wonder if there still is a need for the mod?Īfter not really playing Factorio for a long time, the whole setting up Autotrash seemed really clunky and annoying to me, compared to setting up the vanilla autotrash. That's two reason i thought it doesn't work. Can only be set with an item/icon in-hand. However, there are mods that give you chests that are larger footprint (2x2 and larger chests), and these could have more inserters filtering contents out- but I think those same mods also increase the number of items that can be filtered, and so ultimately they're not really a solution unless you turn on only the chests themselves (and even then, I think the number of entities in the game exceed 40- which would be the result of a 2x2x2x5 mathematical calculation.I didn't know Auto Trash is excluding item in the quickbar, only main inventory, right ?Īlso, in the description, it said if we click without icon/item, it should opened GUI.īut no, it doesn't open anything. So unless you're willing to sacrifice that feature, it's not possible to do what you want (at present.) What you want done is not really possible without preventing the usage of provider chests for the items you want sorted, which effectively breaks the logistic provider network. You can only put 4 smart inserters around a single storage chest, and therefore you can only filter 20 items maximum.īecause of the vaguaries of storage chests and the logistics network, it is impossible to guarantee that your storage chest will only get the 20 items you want sorted out of that specific chest. The problem with the 'correct way' is that you can only filter 5 items per smart inserter. The correct way to handle this is to create a single storage chest, which then filters contents into sub-provider chests, and again, and again, until you can distribute them along a flat row that can be fed back into your main bus. I feel like a "passive requester" chest would be nice, but in the meantime, any other recommendations? But, invariably it eventually starts getting filled up with other junk - this may work ok once I have a seeded chest for literally every item. That works ok, assuming you use a smart inserter (programmed to always leave one item in the chest) to unload it. ![]() My second thought was to use storage chests "seeded" with one of the item I want them filled with. If, for example, I want a "trash" chest for steel plates that deposits them straight on to the main steel bus, I obviously don't want my steel provider chest filling up my trash chest. The first thought is obviously to use requester chests, but most of these items already have provider chests, which creates an infinite loop in many cases. Either I want to feed the extra items back into the buses so they can be used, or just keep them close to where the item is produced/stored so that things are organized. I'd like to figure out a good way to feed my trash back into appropriate places in the factory. So, I fill up my inventory with a ton of stuff, and decide to clean it out using trash slots.
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